Meta Arrow Whitepaper
  • Welcome to Meta Arrow
    • Preface
    • Introduction
    • The Plot
  • THE ARROWVERSE
    • The New-age Metaverse
    • The Creator Economy
    • In-game Builder Tools
  • FEATURES
    • Avatars
    • Augments
    • The Landscape
    • Digital Ownership
    • Marketplace
  • DISTRICTS
    • Social District
    • Commerce District
    • Entertainment District
  • REDEFINING EXPERIENCES
    • For Users
    • For Brands
    • For Creators
  • OUR VISION & MISSION
    • Statement
    • Roadmap
    • Our Team
  • The Perspective: Simply Unique
Powered by GitBook
On this page
  1. REDEFINING EXPERIENCES

For Brands

The newest Direct-to-Avatar (D2A) channel presses on the need for experiences highly centred around the customer. For this, we aim to help brands leave their virtual footprint against all obstacles.

  • These digital products will never leave the virtual world. Before the end of this decade, Direct-to-Avatar will have surpassed B2C business models, and this kind of Commerce will be significantly bigger, potentially surpassing eCommerce.

  • The release of new collections of fashion brands in the physical and digital world simultaneously will enable users to match what they wear in the real world with what their avatar wears in Meta Arrow, creating a brand unique experience.

  • The metaverse is not just an additional marketing opportunity but an entirely new distribution channel with its own rules and requirements. It aids in added revenue, keeping up with the newest trends, and going where the audience is going.

  • Digital products will usher in a new era of limitless opportunities for retailers and customers and make the retail (fashion) industry richer. It is because brands will be able to make a lot of money literally and figuratively. After all, it will enable consumers to explore new identities using digital clothes and wearables and have a richer brand experience.

  • Brands may advertise using billboards near high-traffic land parcels to promote their products, services, and events. One could never know when some neighbourhoods might show up as the virtual versions at the Times Square of New York City.

PreviousFor UsersNextFor Creators

Last updated 3 years ago